Gears Of War 3
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Gears Of War 3
''Gears of War 3'' is a third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. It is the third installment of the ''Gears of War'' series, and final game in the original trilogy. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011. The story was written by science fiction author Karen Traviss. Like its predecessors, ''Gears of War 3'' received widespread critical acclaim from critics. Critics praised its story, voice acting, visuals, and music, but criticized its lack of innovation. ''Gears of War 3'' sold over 3 million copies and was the second best selling game in the U.S. A sequel titled ''Gears of War 4'', developed by The Coalition, was released in 2016. Gameplay Like its predecessors, ''Gears of War 3'' is a third-person shooter that emphasizes the use of cover and squad tactics in order to survive combat situations. The player's character can carry four weap ...
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Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, '' ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games develops Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as ''Fortnite'' and the ''Unreal'', '' Gears of War'' and ''Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Records''. Epic Games owns the game developers Chair Entertainment, Psyonix, Mediatonic and Harmonix, as well as cloud-based software developer Clou ...
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Heads-up Display
A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications. Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment. Overview A typical HUD contains three primary components: a ' ...
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